Therefore for our research purposes, both science visualization and quantitative visuals were suitable for our research purposes since one of our main areas of inquiry was the domain of aesthetics and how aesthetics relates to the fields of science, art and animation.
In our research it was found the scientists and artists have a reciprocal relationship in terms of how they regard visual phenomena and natural processes. Scientists use animation as a communication tool to educate the general public, gain grants, and support their hypothesis. While artists use visual phenomena and depictions of natural processes as sources of inspiration for their animations and visual effects (i.e. crystals, jellyfish, nebula, lightning, etc…). This relationship is becoming more cohesive with the democratizing of digital animation.
The democratization of animation is something I write about a lot. It is my personal view on how animation is transforming visual culture in general. I gained this view as a graphic designer in the early 90s and by witness how Photoshop and, computers in general, help expand the field of graphic design. At the time, many graphic design journals, such as Émigré, Eye magazine, and the AIGA talked about the democratization of graphic design. The same thing is has already happened with animation, for example Autodesk has created a curriculum package enabling high school students to model and animation science visuals with Maya software. For the most, the democratizing of animation puts the software in the hands of the scientist, or access to an animator with the software allowing scientists to communicate more ideas at a greater rate.